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Combining physical constraints with geometric constraint-based modeling for virtual assembly

机译:将物理约束与基于几何约束的建模相结合以进行虚拟装配

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摘要

The research presented in this dissertation aims to create a virtual assembly environment capable of simulating the constant and subtle interactions (hand-part, part-part) that occur during manual assembly, and providing appropriate feedback to the user in real-time. A virtual assembly system called SHARP \u22System for Haptic Assembly and Realistic Prototyping\u22 is created, which utilizes simulated physical constraints for part placement during assembly.;The first approach taken in this research attempt utilized Voxmap Point Shell (VPS) software for implementing collision detection and physics-based modeling in SHARP. A volumetric approach, where complex CAD models were represented by numerous small cubic-voxel elements was used to obtain fast physics update rates (500--1000 Hz). A novel dual-handed haptic interface was developed and integrated into the system allowing the user to simultaneously manipulate parts with both hands. However, coarse model approximations used for collision detection and physics-based modeling only allowed assembly when minimum clearance was limited to ∼8-10%.;To provide a solution to the low clearance assembly problem, the second effort focused on importing accurate parametric CAD data (B-Rep) models into SHARP. These accurate B-Rep representations are used for collision detection as well as for simulating physical contacts more accurately. A new hybrid approach is presented, which combines the simulated physical constraints with geometric constraints which can be defined at runtime. Different case studies are used to identify the suitable combination of methods (collision detection, physical constraints, geometric constraints) capable of best simulating intricate interactions and environment behavior during manual assembly. An innovative automatic constraint recognition algorithm is created and integrated into SHARP. The feature-based approach utilized for the algorithm design, facilitates faster identification of potential geometric constraints that need to be defined. This approach results in optimized system performance while providing a more natural user experience for assembly.
机译:本文提出的研究旨在创建一个虚拟装配环境,该环境能够模拟手动装配过程中发生的恒定和细微的交互作用(手工零件,零件零件),并向用户实时提供适当的反馈。创建了一个名为SHARP \ u22的用于触觉装配和逼真的原型的虚拟装配系统,该系统在装配过程中利用模拟的物理约束进行零件放置。 SHARP中的检测和基于物理的建模。一种体积方法,其中复杂的CAD模型由许多小的立方体素元素表示,用于获得快速的物理更新速率(500--1000 Hz)。开发了新颖的双手触觉界面并将其集成到系统中,使用户可以用双手同时操作部件。但是,用于碰撞检测和基于物理的建模的粗略模型逼近仅在最小游隙限制在约8-10%的情况下才允许组装;为解决低游隙组装问题,第二项工作集中在导入精确的参数CAD数据(B-Rep)模型转换为SHARP。这些准确的B-Rep表示可用于碰撞检测以及更准确地模拟物理接触。提出了一种新的混合方法,该方法将模拟的物理约束与可以在运行时定义的几何约束相结合。使用不同的案例研究来确定合适的方法组合(碰撞检测,物理约束,几何约束),这些方法能够最好地模拟手动组装过程中的复杂交互作用和环境行为。创建了一种创新的自动约束识别算法,并将其集成到SHARP中。用于算法设计的基于特征的方法有助于更快地识别需要定义的潜在几何约束。这种方法可优化系统性能,同时为组装提供更自然的用户体验。

著录项

  • 作者

    Seth, Abhishek;

  • 作者单位
  • 年度 2007
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  • 原文格式 PDF
  • 正文语种 en
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